Changelog
- 0.9003.1 (rev. 632)
- 2009-12-01
- Rewrote the collision detections between entities and the levels, to gain some performance and remove some bugs
- Dead players are no longer visible on the minimap
- Fixed some random crash bug when shutting down the game, and some other crash bugs aswell
- Added a command line argument for the server, "-nomaster". It makes the game server to not connect to the master server
- Improved the arrows pointing at other objects a bit
- Added some cosmetic stuff:
- When you die, your body keeps its velocity. So if you're in the air and get killed, your corpse will keep flying in the direction you where before you died
- The weapon will now rotate to aim towards the cursor. Also, the weapon position in the character's hand is improved
- When using jetpack, the character will rotate so that you can see in which direction someone is flying
- The crawler now has a real model
- Clusters from green grenades does now bounce on walls once
- Fixed a graphics bug when drawing rotated sprites in software mode (SDL)
- Made some other optimizations to the network protocol
- Improved arrays in the JUST language
- 0.9002.1 (rev. 602)
- 2009-08-24
- Fixed a bug enabling you to "deny" a base in the base-mode (AYBABTU-mode) by shooting it with a powerful weapon when it has low health, giving it full HP again
- Fixed some graphics "misses" with the minimap if playing in OpenGL-mode, making neither flags, bases nor the screen size visible on the minimap
- Made some minor optimizations to the network protocol
- Fixed bug with invisible NPCs (including snowmen)
- Added some arrows to point where objects are in the level, if they are out of sight. This feature is still a little buggy, though, so I will update it soon
- Finally supporting Linux again
- Added admin commands through the game client
- Made a little language improvement to JUST, for those who are interested. Default arguments are now supported
- 0.9001.1 (rev. 590)
- 2009-08-15
- Added some more sounds
- Added two new game modes:
- ctf - "Capture The Flag" , which is similar to CTF for many other games
- base - "All your base are belong to us", a Conquest-like game mode. You're taking over other teams' bases by destroying them. When your opponents don't have any bases left, you win
- Added a new weapon "Railgun", which is a kind of lazer
- Added three new maps to play the new game modes in, "ctf_forest", "base_candyland" and "aim_desert", plus renamed some other maps and gave them a prefix for what game mode is recommended for each map
- Joel made new themes for each maps
- Rewritten some of the JUST code to hopefully win some performance, but I haven't yet had time to test performance gain/loss
- Rewrote explosions a little, some weapons might now have get buffed/nerfed, please let me know if something is imbalanced in any way and I'll try to fix it as soon as possible!
- Fixed a bug in file logging writing wrong dates
- 0.9000.2 (rev. 535)
- 2009-07-31
- Added and fixed a lots of sounds:
- Sounds for first blood, killing sprees and double kills etc.
- Added a sound when hitting anybody, indicating a hit, and a sound when getting hit, indicating damage taken
- Changed some other sounds, like shooting with the rocketlauncher and with the crawler, throwing grenades etc.
- Added a sound "click" that you can hear when you're out of ammo
- Improved the weaponswitch a little; autoswitching weapons when you are out of ammo, or if you pick up more ammo for a weapon that is out of ammo
- Made the velocity of the crawler and the grenades being affected by the velocity of the player
- Added a new weapon landmines
- Fixed a bug with name plates showing wrong colours (in teamplay mode)
- Fixed a bug when setting sv_maxplayers to a lower number than before
- Added a new screen telling you when you have been disconnected from the server, instead of just getting right into the lobby/main menu
- Added some file logging
- 0.9000.1 (rev. 520)
- 2009-07-26
- Some bugs and crashes are fixed, I guess
- You can change map ingame, such as typing "sv_map dm1" would cause the server to change the map and levels to dm1
- Added some new levels and maps
- Two game modes: Deathmatch and Team Deathmatch, with score limit and stuff
- You can now find servers both on the Internet and in the local network
- Added a bunch of new weapons and balancing old ones
- You can now see the character holding its weapon in them hands, but this still needs some work though